1/31/2024 0 Comments Darkest dungeon character sort modFor instance, setting the game so a particular enemy never actually spawns, or removing all entrances to a level that was never finished. Except instead of deleting the data entirely, the programmers just remove all legitimate ways to access it, leaving pieces of it in the game code (textures, models, sprites, etc.). When some feature, level, monster or something else was meant to be put in a game but ultimately ended up getting cut out for whatever reason. There's probably more stuff but TLDR even if it's TECHNICALLY possible to add more party members, it's not as simple as it sounds to make it work in practice.- Killer Bow Description, Final Fantasy I & II: Dawn of Souls The game will softlock if there's not enough heroes for a full party, and the stagecoach is set up so there's always at least FOUR available heroes. Suddenly spreading stress and damage out over 50% more characters could seriously mess with the game's balance, and since a stressed-out party easily trigger each other, this could make the game much harder in some aspects. And let's not forget about enemy attacks either. Every single support skill would need to be reworked so they can target allies in the new back rows, and a lot of attacks would need to be fixed up so they can be USED from those new back ranks. and we're talking both code and graphics here. GUI elements might not match up either (since they stay the same size even when the screen is zoomed in) so those would probably need to be redone from scratch. Zooming things out would make a lot of room backgrounds not cover the entire screen, so those would also need reworking. Two more characters wouldn't fit on the screen. Even if things are as simple as extending an array 1-2 places, there's a lot of side effects that would take lots of extra work. I've modded a bit - while I've not checked the game code, I'm pretty sure the player and enemy party sizes are hardcoded judging from what's in the data files.
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